Warframe Tigris Prime Best Dmg Build 2019

renewsos
7 min readNov 4, 2021

Download here

With Tennocon and the upcoming Nekros Prime giveaway, I am forseeing a resurgence in the popularity in Nekros Prime (particularly for new players) and time for an updated build/guide for 2019. I will cover an overview with tips/hints for Nekros abilities followed by a few builds. Feel free to suggest any more tips or corrections.

  1. Warframe Wiki Tigris Prime
  2. Warframe Sancti Tigris Build
  3. Warframe Best Tigris Prime Build
  4. Warframe Tigris Prime Best Dmg Build 2019 Chevy
  5. Warframe Tigris Prime Best Dmg Build 2019 Jeep

Price: 9.0 Trading Volume: 64 Trading offers and prices for ‘Tigris Prime Barrel’. Jun 23, 2019 PROTEA First Look, Kuva Lenz, New War Escalate, Primary Kitguns, Lich Changes — Dev 137 — Duration: 9:18. Tactical Potato 87,000 views. Apr 14, 2019 Any of these Primary Weapons are great choices to use in 2019. Warframe and you wont have any problems clearing content with them. If you’ve enjoyed this list of the Best Warframe Primary Weapons In 2019 and found your top weapon of choice, don’t hesitate to share it around and stay tuned for our Warframe Frame 2019 Tier List.

Abilities

(1) Soul punch — this is a truly hilarious, satisfying and under-rated ability. Punch the soul out of enemies and make them ragdoll around! This is a fun method for crowd control and even damage at low levels.

Augment : Soul Survivor — exactly as advertised, it consumes all your energy to revive any downed ally with 30% health. This is excellent for your silly pets that keep getting downed and you don’t want to waste time reviving or for reviving teammates from halfway across the room. You could increase power strength to return even more health but that’s not really necessary.

(2) Terrify — great ability to use in a pinch i.e. when surrounded by enemies and low health. Pop this off to scare them all away as well as reduce their armor. You can even increase the armor stripping with power strength and stack it with corrosive projection.

Augment: Creeping terrify — can’t see any real reason to use this particularly given the current state of CC in the game (where DPS > CC in most cases). Having slow enemies is nice and all for some breathing room but not worth filling a mod slot in my opinion. Farming typically requires a speed nova to improve efficiency so this would be counter productive.

(3) Desecrate — face it, this is the only reason people use Nekros, for the extra loot. Desecrate benefits from slash damage that divides corpses into multiple parts, as each part is counted as a separate body to desecrate. Take note that power strength does NOT affect drop chance. Other important facts are that you CAN desecrate vaporised corpses for a short period of time (around 3 seconds) just after being vaporised e.g. by Nova’s molecular prime or by opticor/arca plasmor.

Augment: Despoil — this is a very useful augment which uses your health pool instead of energy as the resource to desecrate. This allows you to desecrate longer (due to higher health) and spend your tiny base energy pool on the other three abilities. The constant loss of health allows you to consistently pick up health orbs, which synergizes extremely well with the classic combination of Equilibrium (picking up health orbs recovers energy and vice versa) and Health Conversion (picking health orbs grants a stack of armor).

(4) Shadows of the Dead — while this is crucial for maximum survivability, there is a lot of hate in the community (myself included) for these shadows since they block line of sight, create visual clutter and are often confused for enemies. As a matter of principle, I never cast shadows in a group game to not be a nuisance to other players (unless it’s defence and everybody is losing). If you choose to, please at least set your energy colour to something ridiculously bright to create a distinction from enemies (for example, hot pink or bright purple).

Augment: Shield of Shadows — This provides you with a ridiculous amount of survivability. The magic number for power strength required to summon enough shadows to hit the damage reduction cap of 90% is around 214 or 215% I believe. You can shorten the cast time using natural talent. Keep in mind you should always recast the ability BEFORE any shadows die as the cast time is significant shorter to refresh shadows rather than completely recast them.

Weapons

Slash based weapons can break corpses into multiple parts to synergize with desecrate. Here are some of my top picks:

Primary

Secondary

Melee — Lots of options here:

Arcanes

Arcane Pulse — This is great for sustaining healing for both you and your team. Every time you pick up a health orb, you have a 20% chance to heal 100 health to everyone in 20 metres. With despoil running on nekros, you will be picking up A LOT of health orbs and therefore proc arcane pulse very frequently. A rank 10 arcane pulse is a also reasonably cheap arcane compared to things like Grace and Energize so you could even run two arcane pulse for insane healing.

Arcane Grace — also a good source of personal health sustain but outperformed by arcane pulse when used by Nekros

BUILDS

The following triad of builds require a total of 4 forma (- for aura, two = and one D). If you really really love your Nekros, you could even spend an Umbral forma and Aura forma.

Build 1 — Umbral Shadow Tank

(205%+ power strength, 100% duration, range, efficiency)

This is the endgame build (filled with expensive/rare mods) I typically run for solo endurance survivals or arbitration where I need the maximum possible damage reduction/survivability. The goal here is simply to hit the power cap of around 214% for Shield of Shadows to create the maximum number of shadows and therefore provide the maximum of 90% damage reduction. Adaptation pushes this to 99% and health conversion is probably just overkill at this point. Keeping duration, efficiency and range at 100% helps round off the build so you don’t have energy management issues when it comes to recasting shield of shadows or firing off terrify in a pinch. I used to run blind rage with half efficiency but there have been several times where the energy regain just hasn’t been fast enough to recast shadows, and in something like arbitrations, you really don’t want to be caught with your shadow pants down. Hence I switched to Energy Conversion + Umbral intensify. Energy conversion is basically always active due to desecrate.

Note that if you are very OCD and want to min/max to 214% power strength you will need to do one of the following:

Variant 1 — Use Steel Charge (needs different aura polarity) to increase mod capacity and use Rank 7 power drift to hit 215% power strength cap.

Variant 2 — Use a precious Umbral Forma and use power drift

Variant 3 — Use Blind rage + power drift instead of umbral intensify to hit 214% power, can replace with umbral fiber/gladiator resolve/quick thinking for even more tankiness

Warframe Wiki Tigris Prime

Build 2 — Non-shadow Tank

(115% range, 100% power, duration, efficiency)

Can use anything you feel like in exilus e.g. enemy sense, pain threshold, handspring, +bulllet jump

Warframe Sancti Tigris Build

This is more of a casual group build I use for anything that requires playing in a team but requires tanking (e.g. kuva survival). As a matter of personal preference, I never cast shadows when playing with others since I find them extremely irritating (regardless of energy colour) and I’m sure many others would find them irritating too. This means there is no need to reach 214% power strength. Soul survivor is an extremely satisfying way to revive your teammates, your stupid cat or your teammate’s stupid cats.

Quick thinking is a nice way to achieve even more EHP even without shield of shadows. If you hit 2 hp, you will start losing energy instead (at a reasonably slow rate due to adaptation and health conversion). Equilibrium + all the energy orbs lying around should help you regain both energy and health rapidly. In fact, you should make an effort to fire off soul punches and cast terrify without reservation to spend that energy to keep equilibrium going.

Warframe Best Tigris Prime Build

Build 3 — Non-tank farmer

(205%+ range, 160% efficiency, 40% duration, 40% power strength)

Again use anything you like in the exilus.

This is the build you use for lazy group farming like orokin cell farming on dark sector survival or other low level maps. Typically you will be hiding in a room with three other teammates and all you need to do is occasionally heal yourself (either by running out to collect orbs and loot, having a trinity to heal, using an ancient healer spectre or a Mantis air support Med tower). In this case, the only two stats that matter are range and efficiency so you can stay hidden in the room as long as possible. You can add even more range by ditching things like health conversion and equilibrium for stretch/augur reach, but 280% range seems a little excessive to be honest.

Have fun and experiment with your build preferences!

Source: Original link

  • Twitch Prime FAQ
  • What is Twitch Prime? If you have an existing Amazon Prime membership, then you have Twitch Prime. As part of Twitch Prime you can unlock some awesome free loot as a subscriber. How do I get it? Head over to your Twitch account, go to your settings, hit the Twitch Prime tab and link…
  • Basic funneling guide
  • Mods asked me to make a very basic version of my guides as a potential sidebar guide that also links to my other guides:
  • Bowguns and You: A Guide to Meta Builds for HBG and LBG
  • I have noticed a severe lack of bowgun information out there on this sub. We have many people on the subreddit discord that discuss and test builds but its not general knowledge to most of the public. So I have today come to bring everyone what the top gunners are using to dish out dmg.…

Warframe Tigris Prime Best Dmg Build 2019 Chevy

© Post ‘Nekros Prime Guide and Builds 2019’ for game Warframe.

Warframe Tigris Prime Best Dmg Build 2019 Jeep

Top 10 Most Anticipated Video Games of 2020

2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.

Top 15 NEW Games of 2020 [FIRST HALF]

2020 has a ton to look forward to…in the video gaming world. Here are fifteen games we’re looking forward to in the first half of 2020.

Download here

--

--